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  • 1 year later...
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fryrender vBeta1.8 DEMO released) ((2007.08.29)

Ando às voltas com este fryRender , e depois de ver os trabalhos a concurso no www.evermotion.org, fiquei ainda mais curioso, parece-me bastante bom, vou continuar com os testes, se alguém souber mais informações e queira partilhar.
neste site existem bons tutoriais, materiais etc...


http://fryrender.com/index.php?subpage=download


este
AERONOISE incorporado nesta nova versão vai dar com que falar...Aeronoise is a great feature that allows to constrain all of the CPU computations to selected region.
Region can by selected dynamically during rendering process by airbrush or marquee selection tool. This is great option if we want to get fast previews of materials and objects in the scene.
Fryrender is physically-based render engine simulating the real behaviour of light and camera creating true-to-life renditions. It can hadndle effects like Full GI, transmission, Fresnel, Custom ND, real camera optics, reflective and refractive caustics, SSS, SSS caustics, lens diffraction and many more, making it very powerfull hi-end tool. Fryrender is also very easy to use because of few rendering parametrers. All you need to do is set your geometry, camera and lights, create shaders and hit render. Things will look exactly like they should since everithing is based on physically accurate models. List of fryrender's features is already amazig and it is growing rapidly fast. Moreover Fryrender is expected to be first engine capable of mixing traditional render and Virtual Reality data production seamlessly, in a single software.

para terminar aqui ficam os vencedores

We are proud to announce the winner of the Evermotion fryrender contest

And the winner is Zipper with his Fry'ed Steel Tec AH64

CONGRATULATION!!!

We had chose as well 4 scenes, which will get awards of consolation - Evermotion products.

1. trayzer - praying mantis

2. Bobby_digital - some juice

3. mity - Dung beetle

4. tolas - BRIO Mighty Red Locomotive

Cumprimentos para todos :icon14:
RS

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